Mercenary Soldier RPG
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Mercenary Soldier RPG

This is an RPG where you get to make your own mercenary soldier and fight in a futuristic, war consumed, version of Earth. The setting and technology level is loosely based off of the future portrayed in Metal Gear Solid 4.
 
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 Racial Abilities

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Silb Maerto
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Silb Maerto


Posts : 14
Join date : 2008-11-14

Racial Abilities Empty
PostSubject: Racial Abilities   Racial Abilities I_icon_minitimeFri Nov 14, 2008 4:04 pm

Humans (normal people, like you and me):
-Better Training
Humans train harder since they don't have the same enhanced abilities as other races. +20 extra points every week that you are training.
-Civilian
As humans aren't created simply for war, they are better at civilian jobs and this makes them more well-informed. Humans start out with an extra 100 points in Intelligence.

Androids (inorganic creations with artificial intelligence):
-Body Armor
An android's body is made of very strong metal. Pistols and basic weapons do 70% damage. All other weapons do 90% damage, except for special or heavy weapons, which do their normal damage.
-Inorganic
Androids do not feel pain in battle. This gives them a slight boost over their opponents. Android start out with an extra +50 points to Toughness and +50 points to Endurance.

Augmented Humans (humans with a few cybernetic enhancements):
-Enhanced Senses
Augmented humans have enhanced senses and abilities. They start out with an extra +20 to all stats.
-Precision
Augmented Humans have increased eyesight and hearing. The accuracy of any weapons they are using is increased by 2, to a limit of an accuracy of 8.

Clones (do I really need to explain this?):
-Genetically Enhanced Abilities
Clones have genetically enhanced senses and abilities. They start out with an extra +20 to all stats.
-Soldier Genes
Clones gain some of the genes of the person that they were cloned from. Only one type of genes can be chosen, and they are picked by you in your join form:
Dominant Genes
Clones with Dominant Genes get an extra 10 points every week of training. Also, the accuracy of any weapons they are using is increased by 1, to a limit of an accuracy of 8.
Recessive Genes
Clones with Recessive Genes get an extra 30 points every week of training, but the bonus from Genetically Enhanced Abilities is reduced to +10 all stats.
Mixture of Genes
Clones with a Mixture of Genes get an extra 15 points every week of training, and the bonus from Genetically Enhanced Abilities is increased to +25 all stats.
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